sand..........................43.58300% weatherless...................33.77819% offense.......................31.03122% balance.......................26.85595% hyperoffense..................25.07278% rain..........................16.52202% stall......................... 9.53725% semistall..................... 7.50280% hail.......................... 4.78125% sandstall..................... 4.58615% voltturn...................... 2.12911% hailoffense................... 1.59717% sun........................... 1.34379% dragmag....................... 1.28338% choice........................ 1.02157% hailstall..................... 0.69255% sandoffense................... 0.58223% rainoffense................... 0.56853% sunstall...................... 0.56755% tailwind...................... 0.52030% monotype...................... 0.09832% rainstall..................... 0.08642% sunoffense.................... 0.07966% monofighting.................. 0.05541% trickroom..................... 0.04114% trickhail..................... 0.03621% gravity....................... 0.02205% monopsychic................... 0.02024% monosteel..................... 0.01756% multiweather.................. 0.00825% monodragon.................... 0.00394% monoice....................... 0.00066% monoghost..................... 0.00023% monowater..................... 0.00017% mononormal.................... 0.00006% monofire...................... 0.00003% batonpass..................... 0.00003% monobug....................... 0.00001% monoflying.................... 0.00001% monodark...................... 0.00001% monograss..................... 0.00000% monoground.................... 0.00000% monoelectric.................. 0.00000% monorock...................... 0.00000% tricksand..................... 0.00000% monopoison.................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.075) -2.0|########## |####################### -1.5|######### |### -1.0|############################## |############# -0.5|########### |############################ 0.0|############################## |################ +0.5|################### |############### +1.0|######## |####### +1.5|######### |###### +2.0|# |### +2.5|###### |### +3.0|#### more negative = more offensive, more positive = more stall one # = 0.39%