weatherless...................69.07644% offense.......................50.85532% balance.......................38.08250% sand..........................17.77800% trickroom..................... 9.60407% sun........................... 7.60937% hyperoffense.................. 6.79060% semistall..................... 3.90671% rain.......................... 3.53035% tailwind...................... 2.62551% hail.......................... 2.38608% choice........................ 2.12476% tricksand..................... 1.74208% gravity....................... 1.38110% voltturn...................... 0.92949% multiweather.................. 0.38023% stall......................... 0.36487% monotype...................... 0.31984% dragmag....................... 0.29476% sunoffense.................... 0.28862% sunstall...................... 0.24325% sandoffense................... 0.20512% monowater..................... 0.07345% mononormal.................... 0.06673% monobug....................... 0.06595% trapper....................... 0.05149% rainoffense................... 0.03951% monorock...................... 0.03951% monoflying.................... 0.03951% rainstall..................... 0.03793% batonpass..................... 0.02663% hailoffense................... 0.02538% monograss..................... 0.02514% monoground.................... 0.00469% monodark...................... 0.00263% monofighting.................. 0.00223% Stalliness (mean: -0.083) |####### -1.0|###### |########################## -0.5|############### |############### 0.0|############################## |########################## +0.5|############### |####### +1.0|######### |# +1.5| more negative = more offensive, more positive = more stall one # = 0.64%