weatherless...................78.26125% offense.......................50.75538% balance.......................36.68971% sand..........................11.35920% trickroom.....................10.79500% hyperoffense.................. 6.20861% semistall..................... 6.17370% sun........................... 5.16632% hail.......................... 4.62391% gravity....................... 3.60419% choice........................ 3.49159% tailwind...................... 1.13715% voltturn...................... 1.10949% rain.......................... 0.61775% tricksand..................... 0.48706% stall......................... 0.17260% sunstall...................... 0.17169% sunoffense.................... 0.11501% multiweather.................. 0.02843% batonpass..................... 0.00387% monotype...................... 0.00003% monoground.................... 0.00003% trapper....................... 0.00002% monodark...................... 0.00000% monofighting.................. 0.00000% sandoffense................... 0.00000% monowater..................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% dragmag....................... 0.00000% monobug....................... 0.00000% monorock...................... 0.00000% hailoffense................... 0.00000% monoflying.................... 0.00000% rainstall..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.106) |##### -1.0|## |############################## -0.5|######## |######### 0.0|################### |############################# +0.5|##### |### +1.0|######### | +1.5| more negative = more offensive, more positive = more stall one # = 0.83%