weatherless...................80.90440% offense.......................51.88329% balance.......................33.81999% semistall.....................10.23263% hail.......................... 9.24886% sand.......................... 7.80839% gravity....................... 6.24207% hyperoffense.................. 4.03516% sun........................... 1.94475% tailwind...................... 0.68570% trickroom..................... 0.50758% voltturn...................... 0.21919% rain.......................... 0.09672% stall......................... 0.02893% sunstall...................... 0.02892% sunoffense.................... 0.00828% multiweather.................. 0.00311% tricksand..................... 0.00196% choice........................ 0.00020% batonpass..................... 0.00012% monotype...................... 0.00000% monoground.................... 0.00000% trapper....................... 0.00000% monodark...................... 0.00000% monofighting.................. 0.00000% sandoffense................... 0.00000% monowater..................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% dragmag....................... 0.00000% monobug....................... 0.00000% monorock...................... 0.00000% hailoffense................... 0.00000% monoflying.................... 0.00000% rainstall..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.042) |##### -1.0| |######################### -0.5|##### |########## 0.0|##################### |############################## +0.5|### |# +1.0|############ | +1.5| more negative = more offensive, more positive = more stall one # = 0.89%