weatherless...................78.15714% offense.......................38.23828% balance.......................36.52871% sand..........................13.50268% hyperoffense..................13.20326% semistall..................... 6.99522% sun........................... 6.76583% voltturn...................... 5.47158% stall......................... 5.03453% monotype...................... 2.41947% rain.......................... 2.36635% multiweather.................. 1.36669% sandoffense................... 0.91998% sunoffense.................... 0.87169% hail.......................... 0.60125% trickroom..................... 0.47327% dragmag....................... 0.46603% monowater..................... 0.44188% monodragon.................... 0.40807% sandstall..................... 0.28251% choice........................ 0.28010% monofighting.................. 0.22456% rainoffense................... 0.21490% monofire...................... 0.16902% monobug....................... 0.16420% sunstall...................... 0.13522% monodark...................... 0.12315% monoflying.................... 0.11832% mononormal.................... 0.11590% monograss..................... 0.10866% monopsychic................... 0.10383% monopoison.................... 0.09900% monorock...................... 0.09417% monosteel..................... 0.08934% monoground.................... 0.07244% monofairy..................... 0.05795% tailwind...................... 0.05554% monoice....................... 0.05071% rainstall..................... 0.05071% monoelectric.................. 0.04829% monoghost..................... 0.04346% tricksand..................... 0.02656% gravity....................... 0.01449% hailoffense................... 0.00966% allweather.................... 0.00483% tricksun...................... 0.00241% Stalliness (mean: -0.005) |# -2.0|## |####### -1.0|################# |######################## 0.0|############################## |####################### +1.0|############ |##### +2.0|### |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.80%