weatherless...................81.54048% balance.......................37.49466% offense.......................33.12913% hyperoffense..................14.97789% sand..........................13.01087% stall......................... 7.91122% voltturn...................... 7.38503% semistall..................... 6.48709% sun........................... 4.47256% rain.......................... 2.02758% monotype...................... 1.46792% multiweather.................. 1.13320% monodragon.................... 1.12293% sandoffense................... 0.64656% sunoffense.................... 0.58035% dragmag....................... 0.54688% trickroom..................... 0.42220% monowater..................... 0.27549% sandstall..................... 0.20964% choice........................ 0.14878% rainoffense................... 0.14843% sunstall...................... 0.10775% hail.......................... 0.09185% rainstall..................... 0.01892% monoground.................... 0.01463% monofighting.................. 0.01079% hailoffense................... 0.00874% monodark...................... 0.00805% monoflying.................... 0.00734% monorock...................... 0.00680% monofire...................... 0.00631% tricksand..................... 0.00359% monopoison.................... 0.00337% monosteel..................... 0.00336% monopsychic................... 0.00296% tailwind...................... 0.00261% mononormal.................... 0.00216% monograss..................... 0.00195% gravity....................... 0.00103% monobug....................... 0.00088% monofairy..................... 0.00065% monoice....................... 0.00018% monoelectric.................. 0.00006% monoghost..................... 0.00001% allweather.................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.060) | -2.0|### |######### -1.0|################# |################## 0.0|############################## |###################### +1.0|############## |###### +2.0|###### |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.78%