weatherless...................90.94252% offense.......................43.45849% hyperoffense..................36.53474% balance.......................15.19741% batonpass.....................10.03967% monotype...................... 9.43488% rain.......................... 4.51422% sun........................... 4.04490% stall......................... 2.91272% dragmag....................... 2.40468% voltturn...................... 2.16276% semistall..................... 1.89665% monopsychic................... 1.79021% sand.......................... 1.74666% multiweather.................. 1.62086% monoelectric.................. 1.60151% trapper....................... 1.54829% monoghost..................... 1.44668% monobug....................... 1.44184% rainoffense................... 1.40314% mononormal.................... 1.19025% monowater..................... 1.08380% sunoffense.................... 0.98219% monoflying.................... 0.81769% choice........................ 0.70641% monodragon.................... 0.66286% monorock...................... 0.59996% sandoffense................... 0.46932% hail.......................... 0.42578% monodark...................... 0.39675% monoground.................... 0.36772% monosteel..................... 0.32417% monofighting.................. 0.29514% tailwind...................... 0.26127% monopoison.................... 0.23708% monofairy..................... 0.18386% trickroom..................... 0.12580% monofire...................... 0.12580% monograss..................... 0.08225% monoice....................... 0.07258% sandstall..................... 0.06290% hailoffense................... 0.04355% sunstall...................... 0.00484% Stalliness (mean: -0.678) |# -3.0|# |#### -2.0|########### |##################### -1.0|############################# |############################## 0.0|##################### |########## +1.0|### |## +2.0|# |## +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 0.73%