weatherless...................98.07464% offense.......................52.68707% balance.......................21.41924% hyperoffense..................19.33159% batonpass..................... 5.42125% dragmag....................... 4.66490% voltturn...................... 4.05958% stall......................... 4.04359% trapper....................... 3.08989% semistall..................... 2.51851% monotype...................... 2.02293% rain.......................... 1.04699% sun........................... 0.78686% monopsychic................... 0.58570% monowater..................... 0.58515% mononormal.................... 0.27435% sand.......................... 0.24869% rainoffense................... 0.24814% multiweather.................. 0.17072% sunoffense.................... 0.16208% monoghost..................... 0.14174% monoelectric.................. 0.13054% monorock...................... 0.12512% monobug....................... 0.10497% monoflying.................... 0.09312% sandoffense................... 0.08777% monoground.................... 0.07957% choice........................ 0.06420% monofairy..................... 0.05304% tailwind...................... 0.04177% monodragon.................... 0.03981% monodark...................... 0.02725% monosteel..................... 0.02243% hail.......................... 0.01973% monograss..................... 0.01341% monopoison.................... 0.01206% sandstall..................... 0.01124% trickroom..................... 0.00431% monofighting.................. 0.00108% monoice....................... 0.00052% hailoffense................... 0.00017% monofire...................... 0.00008% sunstall...................... 0.00000% Stalliness (mean: -0.361) | -3.0| |# -2.0|#### |######## -1.0|############## |############################## 0.0|#################### |########### +1.0|#### |### +2.0|# |## +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 1.03%