weatherless...................60.97430% balance.......................48.66167% offense.......................40.65310% sun...........................15.05353% rain..........................13.32976% sand.......................... 8.58672% trickroom..................... 6.28480% hyperoffense.................. 5.52463% hail.......................... 4.96788% semistall..................... 3.87580% voltturn...................... 3.69379% monotype...................... 3.64026% tailwind...................... 2.90150% multiweather.................. 2.51606% stall......................... 1.28480% tricksand..................... 1.10278% choice........................ 0.84582% batonpass..................... 0.77088% monodragon.................... 0.51392% monofire...................... 0.47109% sunoffense.................... 0.38544% dragmag....................... 0.37473% mononormal.................... 0.36403% sandoffense................... 0.34261% monobug....................... 0.31049% monopsychic................... 0.31049% monowater..................... 0.29979% monoice....................... 0.28908% monodark...................... 0.23555% tricksun...................... 0.22484% rainstall..................... 0.21413% trickrain..................... 0.19272% monoflying.................... 0.19272% sandstall..................... 0.14989% monosteel..................... 0.14989% monograss..................... 0.12848% monoghost..................... 0.11777% trickhail..................... 0.10707% rainoffense................... 0.09636% monopoison.................... 0.09636% monorock...................... 0.09636% monofairy..................... 0.06424% hailoffense................... 0.03212% hailstall..................... 0.03212% monoelectric.................. 0.03212% gravity....................... 0.02141% monofighting.................. 0.01071% monoground.................... 0.01071% Stalliness (mean: 0.040) -1.5|## |### -1.0|########## |############## -0.5|############## |######################### 0.0|########################### |############################## +0.5|################### |########### +1.0|############ |## +1.5|# |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.58%