weatherless...................58.75917% balance.......................52.92391% offense.......................38.49572% rain..........................15.44287% sun...........................13.67569% sand..........................10.60308% trickroom..................... 7.06001% hyperoffense.................. 4.92518% voltturn...................... 4.81784% hail.......................... 4.44114% tailwind...................... 3.28403% monotype...................... 3.11796% semistall..................... 3.08644% multiweather.................. 2.74360% tricksand..................... 1.78817% choice........................ 1.42452% batonpass..................... 0.82502% monofire...................... 0.65477% stall......................... 0.56875% dragmag....................... 0.44060% monodragon.................... 0.35990% monodark...................... 0.30595% trickrain..................... 0.30506% monoice....................... 0.28743% monobug....................... 0.26659% monowater..................... 0.26565% mononormal.................... 0.25145% sandoffense................... 0.24314% sunoffense.................... 0.23302% monopsychic................... 0.18001% tricksun...................... 0.15686% monorock...................... 0.14662% trickhail..................... 0.14106% monoflying.................... 0.13677% rainstall..................... 0.11421% rainoffense................... 0.09792% monograss..................... 0.09773% sandstall..................... 0.08284% monopoison.................... 0.08003% monofairy..................... 0.05010% monosteel..................... 0.03581% monoghost..................... 0.03333% hailstall..................... 0.03258% gravity....................... 0.01929% hailoffense................... 0.01895% monoground.................... 0.00967% monoelectric.................. 0.00718% monofighting.................. 0.00671% Stalliness (mean: 0.071) -1.5|## |## -1.0|######## |############ -0.5|########### |####################### 0.0|######################## |############################## +0.5|##################### |############ +1.0|############# |# +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.62%