balance.......................54.92055% weatherless...................47.73815% offense.......................39.41411% rain..........................20.72166% sun...........................16.50119% sand..........................14.99043% trickroom..................... 8.09167% voltturn...................... 6.91413% hyperoffense.................. 4.16403% hail.......................... 4.01880% multiweather.................. 3.96917% tailwind...................... 3.31889% tricksand..................... 2.80242% choice........................ 2.66083% monotype...................... 1.71862% semistall..................... 1.27646% monofire...................... 0.67517% trickrain..................... 0.64623% dragmag....................... 0.63648% batonpass..................... 0.39446% monodark...................... 0.30706% sunoffense.................... 0.22926% stall......................... 0.22485% monopsychic................... 0.18255% monobug....................... 0.16936% monowater..................... 0.13901% trickhail..................... 0.13848% sandoffense................... 0.12476% monofairy..................... 0.09235% tricksun...................... 0.05777% monoghost..................... 0.04617% rainoffense................... 0.03583% monorock...................... 0.03383% mononormal.................... 0.03306% rainstall..................... 0.02084% monoice....................... 0.01759% sandstall..................... 0.01597% monoflying.................... 0.01467% monodragon.................... 0.00495% monograss..................... 0.00330% monosteel..................... 0.00008% hailoffense................... 0.00002% monopoison.................... 0.00000% monoelectric.................. 0.00000% gravity....................... 0.00000% monofighting.................. 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.052) -1.5|## |## -1.0|##### |############## -0.5|######## |########################## 0.0|############################## |############################# +0.5|########################## |################## +1.0|## | +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.61%