weatherless...................84.46058% offense.......................41.52597% balance.......................22.83309% stall.........................14.07578% semistall.....................11.19897% hyperoffense..................10.36619% voltturn...................... 9.04439% sand.......................... 6.84207% rain.......................... 4.99440% sun........................... 3.33660% hail.......................... 1.18967% multiweather.................. 0.81308% sandstall..................... 0.75889% tailwind...................... 0.54723% dragmag....................... 0.37360% trickroom..................... 0.36420% hailoffense................... 0.20565% sandoffense................... 0.19417% choice........................ 0.13130% sunstall...................... 0.09598% monotype...................... 0.08432% tricksun...................... 0.08039% sunoffense.................... 0.03423% monowater..................... 0.02950% monobug....................... 0.01922% monopoison.................... 0.01228% gravity....................... 0.01200% rainoffense................... 0.00670% monoelectric.................. 0.00639% monofairy..................... 0.00502% monopsychic................... 0.00468% allweather.................... 0.00341% monofire...................... 0.00231% rainstall..................... 0.00213% monosteel..................... 0.00206% monofighting.................. 0.00078% mononormal.................... 0.00045% monodark...................... 0.00045% monoground.................... 0.00026% monoghost..................... 0.00025% monorock...................... 0.00022% monoice....................... 0.00022% monoflying.................... 0.00015% trickhail..................... 0.00013% monograss..................... 0.00007% tricksand..................... 0.00006% monodragon.................... 0.00003% hailstall..................... 0.00000% trickrain..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.247) |####### -1.0|############# |############################## 0.0|################### |############## +1.0|######## |########### +2.0|### |####### +3.0|##### | more negative = more offensive, more positive = more stall one # = 0.84%