weatherless...................78.43954% offense.......................41.59105% balance.......................35.25005% hyperoffense..................10.43997% voltturn...................... 9.50622% sun........................... 9.03144% stall......................... 6.66807% sand.......................... 6.35683% semistall..................... 6.05085% rain.......................... 5.63938% monotype...................... 4.14644% hail.......................... 1.69867% trickroom..................... 1.18696% multiweather.................. 1.10783% sunoffense.................... 0.99705% monobug....................... 0.93374% monograss..................... 0.75965% monowater..................... 0.74910% sandstall..................... 0.53809% dragmag....................... 0.49061% sunstall...................... 0.43258% sandoffense................... 0.39565% monopoison.................... 0.26904% monoflying.................... 0.22157% monopsychic................... 0.21629% monosteel..................... 0.21629% choice........................ 0.21629% mononormal.................... 0.20046% hailoffense................... 0.19519% rainoffense................... 0.18991% monoghost..................... 0.12133% monoelectric.................. 0.12133% monofairy..................... 0.11606% monofighting.................. 0.09496% monorock...................... 0.07913% monodark...................... 0.07386% monofire...................... 0.06858% monoground.................... 0.05803% monodragon.................... 0.04748% gravity....................... 0.04220% monoice....................... 0.04220% tailwind...................... 0.03693% tricksun...................... 0.02638% trickhail..................... 0.02110% allweather.................... 0.01583% rainstall..................... 0.00528% Stalliness (mean: 0.056) -2.0|# |## -1.5|#### |########## -1.0|############## |########################### -0.5|##################### |######################### 0.0|######################### |#################### +0.5|############################## |################ +1.0|######## |###### +1.5|#### |## +2.0|###### |# +2.5|# |### +3.0|# | +3.5| more negative = more offensive, more positive = more stall one # = 0.44%