weatherless...................79.01498% offense.......................39.14612% balance.......................38.71502% voltturn......................11.37604% sun........................... 9.29619% stall......................... 7.80458% hyperoffense.................. 7.68688% semistall..................... 6.64740% rain.......................... 5.78345% sand.......................... 5.78091% monotype...................... 3.18238% trickroom..................... 1.39904% hail.......................... 1.37598% multiweather.................. 1.19189% monobug....................... 0.84676% sunoffense.................... 0.76397% monowater..................... 0.70697% sandstall..................... 0.63659% dragmag....................... 0.61119% sunstall...................... 0.58372% monograss..................... 0.45914% sandoffense................... 0.32927% monopoison.................... 0.26745% choice........................ 0.24521% monosteel..................... 0.17592% rainoffense................... 0.13518% mononormal.................... 0.12108% monoflying.................... 0.11773% monofighting.................. 0.11218% hailoffense................... 0.10835% monopsychic................... 0.09236% monoelectric.................. 0.07582% monoghost..................... 0.05962% monorock...................... 0.05053% monodark...................... 0.04990% monofire...................... 0.04986% monofairy..................... 0.04867% tricksun...................... 0.03722% gravity....................... 0.03366% trickhail..................... 0.02505% monoground.................... 0.02338% monoice....................... 0.02100% allweather.................... 0.01849% monodragon.................... 0.01077% rainstall..................... 0.00277% tailwind...................... 0.00006% Stalliness (mean: 0.164) -2.0| |# -1.5|## |###### -1.0|######## |###################### -0.5|################# |################## 0.0|#################### |################# +0.5|############################## |############## +1.0|######## |###### +1.5|### |## +2.0|###### |# +2.5|# |### +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.53%