weatherless...................81.80284% balance.......................42.53219% offense.......................38.65136% voltturn......................14.61782% stall......................... 8.65692% sun........................... 7.44134% semistall..................... 6.60404% rain.......................... 5.80292% sand.......................... 5.32522% hyperoffense.................. 3.55548% monotype...................... 1.59936% trickroom..................... 1.53114% multiweather.................. 1.33058% hail.......................... 0.97108% sandstall..................... 0.86567% sunstall...................... 0.60195% sunoffense.................... 0.51731% monowater..................... 0.45733% monobug....................... 0.39762% choice........................ 0.39302% dragmag....................... 0.31876% monograss..................... 0.27217% monopoison.................... 0.17886% hailoffense................... 0.10930% sandoffense................... 0.10584% monofighting.................. 0.10319% monosteel..................... 0.08105% monopsychic................... 0.05026% tricksun...................... 0.03786% rainoffense................... 0.03670% monorock...................... 0.03034% gravity....................... 0.03032% mononormal.................... 0.02401% monofairy..................... 0.00669% monoghost..................... 0.00575% monoflying.................... 0.00460% allweather.................... 0.00428% trickhail..................... 0.00410% monofire...................... 0.00336% monoground.................... 0.00181% monoelectric.................. 0.00153% monodark...................... 0.00087% monoice....................... 0.00002% monodragon.................... 0.00000% tailwind...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.261) -2.0| |# -1.5|# |## -1.0|#### |#################### -0.5|################# |############## 0.0|################### |############### +0.5|############################## |############### +1.0|####### |##### +1.5|### |# +2.0|######## |# +2.5|# |## +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.60%