weatherless...................75.29664% balance.......................35.02780% offense.......................34.27908% hyperoffense..................14.23442% voltturn......................11.21984% sand.......................... 9.82968% semistall..................... 8.58400% stall......................... 7.87469% rain.......................... 7.82434% hail.......................... 5.02868% sun........................... 2.81098% monotype...................... 2.52419% trickroom..................... 1.67915% sandstall..................... 1.60690% choice........................ 1.40987% hailoffense................... 1.26100% multiweather.................. 0.72026% monoice....................... 0.58672% sandoffense................... 0.51885% monowater..................... 0.38093% rainoffense................... 0.31306% monopsychic................... 0.29774% monoghost..................... 0.27803% monodragon.................... 0.18609% monobug....................... 0.17952% sunoffense.................... 0.17076% sunstall...................... 0.14011% dragmag....................... 0.14011% monopoison.................... 0.11822% monorock...................... 0.08976% monosteel..................... 0.08100% tricksun...................... 0.08100% monoelectric.................. 0.08100% monofairy..................... 0.06787% monodark...................... 0.06130% monofire...................... 0.05911% monoground.................... 0.05911% monoflying.................... 0.05911% monofighting.................. 0.05692% hailstall..................... 0.04816% monograss..................... 0.04597% rainstall..................... 0.04597% tailwind...................... 0.04160% gravity....................... 0.03284% trickrain..................... 0.02627% trapper....................... 0.02408% allweather.................... 0.02189% mononormal.................... 0.02189% swagplay...................... 0.01095% Stalliness (mean: 0.106) -2.0|#### |######### -1.0|################ |########################## 0.0|############################## |########################### +1.0|################# |###### +2.0|##### |## +3.0|## more negative = more offensive, more positive = more stall one # = 0.69%