weatherless...................73.88011% balance.......................36.58521% offense.......................30.70237% voltturn......................14.37367% hyperoffense..................12.67986% sand..........................11.20724% semistall.....................10.34497% stall......................... 9.68758% rain.......................... 7.93295% hail.......................... 5.31082% sun........................... 2.23117% sandstall..................... 2.17323% trickroom..................... 1.83431% choice........................ 1.77660% monotype...................... 1.67378% hailoffense................... 1.57574% monoice....................... 0.86907% multiweather.................. 0.46443% rainoffense................... 0.24900% sandoffense................... 0.23925% sunoffense.................... 0.18074% monodragon.................... 0.17351% monowater..................... 0.14277% dragmag....................... 0.13890% monoghost..................... 0.10708% monobug....................... 0.09616% sunstall...................... 0.09182% monopsychic................... 0.08169% tricksun...................... 0.07144% gravity....................... 0.05162% monoground.................... 0.04230% hailstall..................... 0.03445% monosteel..................... 0.03180% allweather.................... 0.03114% monopoison.................... 0.03031% monorock...................... 0.02960% rainstall..................... 0.02775% monofire...................... 0.02386% tailwind...................... 0.02305% monoelectric.................. 0.02070% monodark...................... 0.02003% monofighting.................. 0.01810% monoflying.................... 0.01763% monofairy..................... 0.01365% monograss..................... 0.00922% mononormal.................... 0.00819% swagplay...................... 0.00599% trickrain..................... 0.00451% trapper....................... 0.00011% Stalliness (mean: 0.216) -2.0|#### |######## -1.0|############# |####################### 0.0|########################### |############################## +1.0|#################### |####### +2.0|###### |### +3.0|### more negative = more offensive, more positive = more stall one # = 0.69%