weatherless...................69.12924% balance.......................35.95467% offense.......................27.37001% voltturn......................15.70152% sand..........................15.13535% hyperoffense..................13.02129% stall.........................12.80359% semistall.....................10.85044% rain.......................... 8.13708% hail.......................... 5.84340% sandstall..................... 4.11873% monotype...................... 2.33713% hailoffense................... 2.25861% monoice....................... 2.06296% sun........................... 1.97593% choice........................ 1.96439% trickroom..................... 1.84177% sunoffense.................... 0.30080% multiweather.................. 0.22100% dragmag....................... 0.15789% gravity....................... 0.13529% tricksun...................... 0.09903% rainoffense................... 0.09266% monodragon.................... 0.08996% monopsychic................... 0.05522% monoghost..................... 0.05324% monowater..................... 0.04338% rainstall..................... 0.01708% hailstall..................... 0.01287% monodark...................... 0.00634% monoground.................... 0.00633% monosteel..................... 0.00623% sandoffense................... 0.00584% monopoison.................... 0.00300% monobug....................... 0.00286% monofighting.................. 0.00265% sunstall...................... 0.00255% trickrain..................... 0.00250% monofairy..................... 0.00174% monofire...................... 0.00134% monorock...................... 0.00123% monoelectric.................. 0.00114% monoflying.................... 0.00087% tailwind...................... 0.00059% monograss..................... 0.00013% mononormal.................... 0.00005% allweather.................... 0.00000% trapper....................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.291) -2.0|##### |######## -1.0|########### |################### 0.0|######################## |############################## +1.0|################## |######### +2.0|######### |##### +3.0|# more negative = more offensive, more positive = more stall one # = 0.72%