weatherless...................72.34327% balance.......................30.57513% offense.......................22.95945% stall.........................21.38506% sand..........................16.10350% voltturn......................15.30584% semistall.....................14.00197% hyperoffense..................11.07839% sandstall..................... 6.33653% hail.......................... 4.82413% rain.......................... 3.68246% sun........................... 3.05884% choice........................ 2.16632% trickroom..................... 1.70126% hailoffense................... 1.41284% monotype...................... 0.57686% monoice....................... 0.48142% gravity....................... 0.44969% sunoffense.................... 0.43375% dragmag....................... 0.36320% tricksun...................... 0.09472% monodragon.................... 0.03489% monopsychic................... 0.03253% monoghost..................... 0.01797% rainoffense................... 0.01537% multiweather.................. 0.01220% rainstall..................... 0.00598% monowater..................... 0.00553% monosteel..................... 0.00255% monodark...................... 0.00068% trickrain..................... 0.00068% monofighting.................. 0.00045% monopoison.................... 0.00033% monoground.................... 0.00022% monofairy..................... 0.00020% monoelectric.................. 0.00012% sandoffense................... 0.00009% monobug....................... 0.00005% monorock...................... 0.00005% monofire...................... 0.00003% hailstall..................... 0.00003% monoflying.................... 0.00002% monograss..................... 0.00001% tailwind...................... 0.00001% sunstall...................... 0.00000% mononormal.................... 0.00000% trapper....................... 0.00000% swagplay...................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.522) -2.0|## |################ -1.0|############# |####################### 0.0|############################## |############################## +1.0|######################## |###################### +2.0|######################### |######## +3.0|# more negative = more offensive, more positive = more stall one # = 0.52%