weatherless...................81.99849% offense.......................44.84322% balance.......................38.60975% hyperoffense.................. 9.86022% sun........................... 6.32792% monotype...................... 5.83680% rain.......................... 5.62901% semistall..................... 5.00567% sand.......................... 4.51454% hail.......................... 2.89006% stall......................... 1.68115% multiweather.................. 1.36003% monopsychic................... 1.36003% monodragon.................... 1.34114% choice........................ 0.85002% monofairy..................... 0.64224% sandoffense................... 0.47223% mononormal.................... 0.43445% monofire...................... 0.39668% monoelectric.................. 0.32112% monowater..................... 0.30223% rainoffense................... 0.24556% tailwind...................... 0.22667% monodark...................... 0.20778% monograss..................... 0.17000% monosteel..................... 0.17000% batonpass..................... 0.15111% monoice....................... 0.15111% trickroom..................... 0.11334% monorock...................... 0.11334% monoflying.................... 0.11334% sunstall...................... 0.07556% sunoffense.................... 0.07556% monoground.................... 0.07556% hailoffense................... 0.07556% voltturn...................... 0.03778% sandstall..................... 0.03778% monofighting.................. 0.03778% monoghost..................... 0.03778% hailstall..................... 0.01889% Stalliness (mean: -0.076) -2.5|# | -2.0|# |## -1.5|### |####### -1.0|############## |################## -0.5|######################## |############################## 0.0|######################## |########################### +0.5|####################### |################ +1.0|####### |#### +1.5|### |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.49%