weatherless...................82.41097% offense.......................45.64552% balance.......................37.70390% hyperoffense..................10.91911% sun........................... 5.90833% rain.......................... 5.63825% monotype...................... 4.87005% sand.......................... 4.54866% semistall..................... 4.05962% hail.......................... 2.81558% stall......................... 1.67185% monodragon.................... 1.40216% multiweather.................. 1.32179% choice........................ 1.21569% monopsychic................... 0.96090% sandoffense................... 0.70206% monofairy..................... 0.45174% monofire...................... 0.38374% mononormal.................... 0.37017% tailwind...................... 0.32258% rainoffense................... 0.27638% monosteel..................... 0.22634% monodark...................... 0.22286% monowater..................... 0.22232% monoelectric.................. 0.15745% monoflying.................... 0.12369% monoice....................... 0.11887% batonpass..................... 0.11125% sunoffense.................... 0.08746% monograss..................... 0.08393% trickroom..................... 0.08168% sunstall...................... 0.06445% monoground.................... 0.06382% monorock...................... 0.05800% hailoffense................... 0.04368% voltturn...................... 0.03740% monoghost..................... 0.03606% monofighting.................. 0.03417% sandstall..................... 0.01375% hailstall..................... 0.01126% Stalliness (mean: -0.115) -2.5|# | -2.0|## |# -1.5|### |####### -1.0|############### |################## -0.5|####################### |############################## 0.0|##################### |######################### +0.5|###################### |############# +1.0|###### |### +1.5|## |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.52%