weatherless...................59.81027% offense.......................40.19476% balance.......................31.75385% rain..........................21.91092% sun...........................20.17125% hyperoffense..................16.62000% voltturn......................13.57065% semistall..................... 7.42815% multiweather.................. 6.16160% stall......................... 4.00324% sunoffense.................... 2.70608% rainoffense................... 2.61880% sand.......................... 2.38691% hail.......................... 2.09747% choice........................ 0.93789% monotype...................... 0.73112% sandstall..................... 0.19989% trickroom..................... 0.17795% hailoffense................... 0.15933% rainstall..................... 0.15305% monorock...................... 0.14748% sandoffense................... 0.13599% monofighting.................. 0.12879% monodragon.................... 0.10876% sunstall...................... 0.08313% monosteel..................... 0.08050% monoelectric.................. 0.07842% hailstall..................... 0.07771% tailwind...................... 0.07664% dragmag....................... 0.07563% monodark...................... 0.04394% monofire...................... 0.04170% monoflying.................... 0.04166% monopsychic................... 0.03932% trickhail..................... 0.03674% monowater..................... 0.03225% monograss..................... 0.02938% mononormal.................... 0.02685% allweather.................... 0.02548% monoghost..................... 0.01715% monofairy..................... 0.01643% monobug....................... 0.01331% monoground.................... 0.00949% trickrain..................... 0.00721% monopoison.................... 0.00615% monoice....................... 0.00550% tricksun...................... 0.00521% gravity....................... 0.00519% trapper....................... 0.00469% Stalliness (mean: -0.107) | -2.0|# |##### -1.5|########## |############### -1.0|######################## |##################### -0.5|########################## |############################## 0.0|####################### |########################### +0.5|################### |################ +1.0|############# |######### +1.5|## |#### +2.0|# |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.40%