weatherless...................63.32940% balance.......................38.60261% offense.......................31.44644% sun...........................21.76008% voltturn......................19.91246% rain..........................16.89547% hyperoffense..................12.76230% semistall.....................12.46564% multiweather.................. 5.26373% stall......................... 4.72300% sand.......................... 2.10628% rainoffense................... 1.81319% sunoffense.................... 1.78616% hail.......................... 1.26435% choice........................ 1.02078% trickroom..................... 0.33621% monotype...................... 0.18259% hailoffense................... 0.15453% sunstall...................... 0.11854% hailstall..................... 0.08405% monodragon.................... 0.05955% monosteel..................... 0.03780% sandoffense................... 0.03551% monoelectric.................. 0.02523% monodark...................... 0.02382% tailwind...................... 0.02140% monofighting.................. 0.01989% monopsychic................... 0.01137% monowater..................... 0.01097% monorock...................... 0.00803% allweather.................... 0.00743% monofire...................... 0.00595% rainstall..................... 0.00574% monoghost..................... 0.00366% gravity....................... 0.00321% dragmag....................... 0.00284% sandstall..................... 0.00261% monograss..................... 0.00249% trickhail..................... 0.00209% monoflying.................... 0.00135% trickrain..................... 0.00060% tricksun...................... 0.00060% trapper....................... 0.00015% monoice....................... 0.00009% monopoison.................... 0.00007% monofairy..................... 0.00006% mononormal.................... 0.00005% monobug....................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.107) | -2.0|# |###### -1.5|######### |########## -1.0|#################### |############## -0.5|##################### |####################### 0.0|############### |############################## +0.5|####################### |######################### +1.0|##################### |################ +1.5|## |#### +2.0|# |#### +2.5|## more negative = more offensive, more positive = more stall one # = 0.41%