weatherless...................84.82284% balance.......................41.83856% semistall.....................28.16464% stall.........................14.49114% offense.......................13.84245% rain.......................... 8.96943% voltturn...................... 7.44633% sun........................... 5.06165% hyperoffense.................. 1.66320% sand.......................... 1.23399% dragmag....................... 1.15534% rainstall..................... 1.03265% multiweather.................. 0.55080% hail.......................... 0.46995% monotype...................... 0.39180% trickroom..................... 0.33234% tricksun...................... 0.18881% monosteel..................... 0.11325% monoground.................... 0.10507% choice........................ 0.09334% tricksand..................... 0.08415% sunoffense.................... 0.06375% monoghost..................... 0.03789% monofairy..................... 0.03332% monoflying.................... 0.03199% mononormal.................... 0.02892% monodragon.................... 0.02655% monoice....................... 0.02397% monorock...................... 0.01868% monowater..................... 0.01334% hailstall..................... 0.00807% monopsychic................... 0.00503% monopoison.................... 0.00451% monofire...................... 0.00416% monobug....................... 0.00353% monofighting.................. 0.00201% rainoffense................... 0.00190% trapper....................... 0.00136% monoelectric.................. 0.00067% hailoffense................... 0.00048% monograss..................... 0.00032% monodark...................... 0.00029% sandoffense................... 0.00000% trickhail..................... 0.00000% sunstall...................... 0.00000% sandstall..................... 0.00000% tailwind...................... 0.00000% gravity....................... 0.00000% Stalliness (mean: 0.783) -2.0| |# -1.5|# |# -1.0|# |######## -0.5|####### |###### 0.0|#################### |#################### +0.5|############################## |################# +1.0|########################### |######################### +1.5|#################### |####### +2.0|######### |########## +2.5|## | +3.0|## more negative = more offensive, more positive = more stall one # = 0.47%