weatherless...................82.78326% offense.......................58.95025% balance.......................22.66710% hyperoffense..................14.81920% hail.......................... 6.03550% sand.......................... 5.34955% sun........................... 4.23625% voltturn...................... 2.45453% rain.......................... 2.30112% semistall..................... 1.82117% stall......................... 1.74227% monotype...................... 1.47710% hailoffense................... 0.80868% multiweather.................. 0.53474% rainoffense................... 0.43831% batonpass..................... 0.39009% sunoffense.................... 0.28271% monodark...................... 0.26298% monoghost..................... 0.25422% monopsychic................... 0.20381% sandoffense................... 0.19724% sandstall..................... 0.18628% trickroom..................... 0.18190% mononormal.................... 0.11834% monopoison.................... 0.10739% monoice....................... 0.09862% monofairy..................... 0.09424% monodragon.................... 0.08547% monowater..................... 0.07890% tailwind...................... 0.07890% monobug....................... 0.06794% monosteel..................... 0.04602% allweather.................... 0.04602% monoflying.................... 0.03287% dragmag....................... 0.01972% hailstall..................... 0.01753% monofighting.................. 0.01096% sunstall...................... 0.00877% monograss..................... 0.00877% trapper....................... 0.00877% monoelectric.................. 0.00657% gravity....................... 0.00219% tricksun...................... 0.00219% tricksand..................... 0.00219% Stalliness (mean: -0.337) -1.5|###### |############ -1.0|################# |########################## -0.5|############################## |########################### 0.0|################### |############## +0.5|########## |##### +1.0|### |# +1.5|# | +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.58%