weatherless...................84.50384% offense.......................59.66672% balance.......................24.28826% hyperoffense..................12.81166% hail.......................... 5.60536% sand.......................... 5.45853% sun........................... 3.37998% voltturn...................... 2.33639% semistall..................... 1.65348% stall......................... 1.57988% rain.......................... 1.51518% hailoffense................... 0.69626% monotype...................... 0.48085% multiweather.................. 0.30327% sandoffense................... 0.21466% sunoffense.................... 0.19733% rainoffense................... 0.19377% monodark...................... 0.13404% batonpass..................... 0.09567% monoghost..................... 0.08563% mononormal.................... 0.08420% tailwind...................... 0.05654% trickroom..................... 0.05122% allweather.................... 0.04493% monopoison.................... 0.03720% monoice....................... 0.03475% monodragon.................... 0.02732% hailstall..................... 0.02721% dragmag....................... 0.02196% monobug....................... 0.02061% monoflying.................... 0.01922% sandstall..................... 0.01521% monowater..................... 0.01367% trapper....................... 0.00986% monofairy..................... 0.00859% monosteel..................... 0.00640% monofighting.................. 0.00309% monoelectric.................. 0.00281% tricksun...................... 0.00228% tricksand..................... 0.00214% monopsychic................... 0.00203% monograss..................... 0.00130% gravity....................... 0.00024% sunstall...................... 0.00000% Stalliness (mean: -0.309) -1.5|#### |########### -1.0|############### |######################## -0.5|############################## |############################ 0.0|################### |############## +0.5|########### |##### +1.0|### |# +1.5|# | +2.0| |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.60%