weatherless...................60.94977% offense.......................53.12706% balance.......................40.65556% rain..........................14.49235% sun...........................14.41865% trickroom..................... 8.20507% hail.......................... 5.93335% sand.......................... 5.52260% hyperoffense.................. 3.70053% tailwind...................... 2.71667% tricksun...................... 2.42966% semistall..................... 2.10533% monotype...................... 2.05976% multiweather.................. 1.11856% voltturn...................... 1.02196% stall......................... 0.41152% choice........................ 0.37039% tricksand..................... 0.33928% sunoffense.................... 0.31705% sandoffense................... 0.31564% monoice....................... 0.30762% rainoffense................... 0.27404% monodragon.................... 0.27203% trickrain..................... 0.23310% monosteel..................... 0.21473% monograss..................... 0.18009% monowater..................... 0.15917% batonpass..................... 0.13425% monoelectric.................. 0.12921% monopsychic................... 0.12734% hailoffense................... 0.11359% monorock...................... 0.11183% monofairy..................... 0.09207% monofire...................... 0.09061% monoghost..................... 0.08041% trickhail..................... 0.07034% monodark...................... 0.06883% mononormal.................... 0.06078% monobug....................... 0.05971% monopoison.................... 0.05759% gravity....................... 0.04881% sandstall..................... 0.03011% hailstall..................... 0.02346% dragmag....................... 0.02107% monoflying.................... 0.01872% monofighting.................. 0.01690% monoground.................... 0.01568% rainstall..................... 0.00783% allweather.................... 0.00460% sunstall...................... 0.00285% trapper....................... 0.00250% swagplay...................... 0.00050% Stalliness (mean: -0.078) -1.5|# |### -1.0|##### |############# -0.5|###################### |############################# 0.0|############################## |######################### +0.5|############### |####### +1.0|### |## +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.64%