weatherless...................63.29621% offense.......................52.11010% balance.......................42.83619% sun...........................15.47506% trickroom.....................12.96962% rain..........................10.02511% sand.......................... 7.10750% hail.......................... 4.41617% tricksun...................... 4.23866% hyperoffense.................. 2.46500% semistall..................... 2.39846% tailwind...................... 2.32700% tricksand..................... 1.17756% voltturn...................... 0.95386% monotype...................... 0.77056% sandoffense................... 0.59927% rainoffense................... 0.36668% multiweather.................. 0.31729% monoice....................... 0.20483% sunoffense.................... 0.20311% stall......................... 0.19024% choice........................ 0.17689% hailoffense................... 0.12903% monopsychic................... 0.12858% trickrain..................... 0.11508% monorock...................... 0.10346% trickhail..................... 0.06226% monowater..................... 0.05472% monopoison.................... 0.05301% monodragon.................... 0.03506% monograss..................... 0.03207% monofire...................... 0.03178% monofairy..................... 0.03093% monosteel..................... 0.02662% batonpass..................... 0.02519% sandstall..................... 0.02484% monoground.................... 0.02224% monoghost..................... 0.01980% monoelectric.................. 0.00893% mononormal.................... 0.00599% monobug....................... 0.00539% monodark...................... 0.00375% monoflying.................... 0.00346% rainstall..................... 0.00215% monofighting.................. 0.00139% gravity....................... 0.00121% dragmag....................... 0.00099% allweather.................... 0.00038% hailstall..................... 0.00021% sunstall...................... 0.00020% trapper....................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: -0.048) -1.5|# |## -1.0|### |######### -0.5|################## |############################## 0.0|############################# |########################### +0.5|############## |#### +1.0|## |## +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.70%