weatherless...................65.01347% offense.......................51.39085% balance.......................46.55922% sun...........................12.66203% trickroom..................... 9.47136% sand.......................... 7.85917% hail.......................... 7.48903% rain.......................... 7.04390% tricksun...................... 5.13177% tailwind...................... 2.89860% hyperoffense.................. 1.51820% voltturn...................... 0.86061% rainoffense................... 0.76025% semistall..................... 0.46413% sunoffense.................... 0.30571% monotype...................... 0.17361% trickhail..................... 0.15414% stall......................... 0.06759% multiweather.................. 0.06742% monopsychic................... 0.06036% hailoffense................... 0.05101% monoice....................... 0.03208% choice........................ 0.03061% trickrain..................... 0.02180% tricksand..................... 0.01902% monoground.................... 0.01867% sandoffense................... 0.01705% monorock...................... 0.01454% monopoison.................... 0.01241% monoghost..................... 0.00973% batonpass..................... 0.00711% monofairy..................... 0.00627% sandstall..................... 0.00567% monosteel..................... 0.00500% monodragon.................... 0.00447% monofire...................... 0.00436% monograss..................... 0.00305% mononormal.................... 0.00111% monowater..................... 0.00066% rainstall..................... 0.00047% monofighting.................. 0.00039% monobug....................... 0.00038% monoelectric.................. 0.00026% dragmag....................... 0.00016% monodark...................... 0.00011% monoflying.................... 0.00009% gravity....................... 0.00006% allweather.................... 0.00002% hailstall..................... 0.00001% sunstall...................... 0.00000% trapper....................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: -0.043) -1.5| |# -1.0|# |###### -0.5|############## |############################## 0.0|######################## |############################## +0.5|########### |### +1.0|# | +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 0.83%