weatherless...................59.71665% offense.......................58.47622% balance.......................34.74406% rain..........................23.47909% sun...........................12.67957% trickroom..................... 8.33227% hyperoffense.................. 5.25744% hail.......................... 4.27981% tailwind...................... 2.13262% monotype...................... 2.04278% tricksun...................... 1.65681% multiweather.................. 1.58741% sand.......................... 1.44974% semistall..................... 1.36891% trickrain..................... 1.12980% voltturn...................... 1.11550% rainoffense................... 0.92855% choice........................ 0.91791% trickhail..................... 0.46572% sunoffense.................... 0.44287% monowater..................... 0.30862% monofighting.................. 0.29834% monodragon.................... 0.27418% monoice....................... 0.22899% hailoffense................... 0.19778% monodark...................... 0.17441% stall......................... 0.15337% monofairy..................... 0.14866% monopsychic................... 0.11399% monoghost..................... 0.11229% mononormal.................... 0.08447% batonpass..................... 0.08238% monoelectric.................. 0.07881% gravity....................... 0.06596% sandoffense................... 0.06215% monofire...................... 0.04917% monograss..................... 0.04671% monoground.................... 0.03334% monosteel..................... 0.03199% monobug....................... 0.02579% dragmag....................... 0.02329% monopoison.................... 0.01918% tricksand..................... 0.01261% monoflying.................... 0.01001% monorock...................... 0.00493% sunstall...................... 0.00314% sandstall..................... 0.00252% Stalliness (mean: -0.169) | -1.5|# |### -1.0|######### |############### -0.5|########################## |############################## 0.0|############################ |###################### +0.5|############# |##### +1.0|### |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.64%