weatherless...................69.44541% offense.......................53.05981% balance.......................33.79694% rain..........................11.53512% sun...........................10.94402% hyperoffense.................. 8.57093% hail.......................... 5.78060% trickroom..................... 4.85049% tailwind...................... 4.85049% voltturn...................... 3.16412% monotype...................... 3.14673% sand.......................... 2.81641% semistall..................... 2.59040% stall......................... 1.98192% sunoffense.................... 1.03442% monopsychic................... 0.87796% monowater..................... 0.75626% multiweather.................. 0.52156% monoelectric.................. 0.44332% monoice....................... 0.40855% rainoffense................... 0.38248% batonpass..................... 0.34771% sunstall...................... 0.20862% trickhail..................... 0.19993% choice........................ 0.19993% sandstall..................... 0.16516% monograss..................... 0.13908% monosteel..................... 0.10431% gravity....................... 0.09562% tricksun...................... 0.09562% monoghost..................... 0.08693% hailoffense................... 0.08693% monoground.................... 0.07823% monofighting.................. 0.06085% tricksand..................... 0.06085% mononormal.................... 0.06085% trickrain..................... 0.05216% monofire...................... 0.04346% monobug....................... 0.03477% hailstall..................... 0.03477% monopoison.................... 0.01739% monodragon.................... 0.01739% monofairy..................... 0.00869% trapper....................... 0.00869% monodark...................... 0.00869% monoflying.................... 0.00869% rainstall..................... 0.00869% Stalliness (mean: -0.124) -1.5|### |###### -1.0|########### |################# -0.5|##################### |############################## 0.0|############################ |##################### +0.5|########### |########## +1.0|#### |## +1.5|# |# +2.0| | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.60%