weatherless...................69.32908% offense.......................55.15251% balance.......................31.95588% rain..........................11.36557% sun...........................11.29632% hyperoffense.................. 7.73062% trickroom..................... 6.17281% tailwind...................... 5.75116% hail.......................... 5.32581% voltturn...................... 3.49548% monotype...................... 3.39534% sand.......................... 3.06584% semistall..................... 3.02737% stall......................... 2.13362% monopsychic................... 1.33613% sunoffense.................... 1.14935% monowater..................... 0.70274% monoelectric.................. 0.55657% monoice....................... 0.43171% multiweather.................. 0.38262% rainoffense................... 0.33246% batonpass..................... 0.29561% trickhail..................... 0.25046% sunstall...................... 0.18725% choice........................ 0.16025% tricksun...................... 0.14705% sandstall..................... 0.13926% tricksand..................... 0.07017% monosteel..................... 0.06848% trickrain..................... 0.06799% hailoffense................... 0.06622% monograss..................... 0.06214% gravity....................... 0.05919% hailstall..................... 0.05579% monoground.................... 0.04581% monoghost..................... 0.04363% monobug....................... 0.03993% mononormal.................... 0.03165% monofire...................... 0.03009% monopoison.................... 0.02594% trapper....................... 0.01399% monofighting.................. 0.01368% monoflying.................... 0.00757% rainstall..................... 0.00487% monodragon.................... 0.00415% monodark...................... 0.00376% monofairy..................... 0.00016% Stalliness (mean: -0.115) -1.5|### |###### -1.0|######### |################ -0.5|##################### |############################## 0.0|########################## |################### +0.5|######### |######### +1.0|##### |## +1.5|# |# +2.0| | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.63%