weatherless...................68.09676% offense.......................61.36756% balance.......................28.05328% sun...........................13.03672% trickroom.....................10.56046% tailwind......................10.32082% rain.......................... 9.21342% voltturn...................... 7.83603% sand.......................... 4.94934% hail.......................... 4.83525% hyperoffense.................. 4.49096% semistall..................... 3.83491% stall......................... 2.25329% monotype...................... 1.21140% sunoffense.................... 1.14968% monoelectric.................. 0.46668% trickhail..................... 0.38322% monowater..................... 0.36384% rainoffense................... 0.31062% monoice....................... 0.24932% batonpass..................... 0.17279% multiweather.................. 0.13149% sandstall..................... 0.09898% choice........................ 0.07162% tricksand..................... 0.07010% monopoison.................... 0.04032% monobug....................... 0.04008% trapper....................... 0.03057% monosteel..................... 0.01648% trickrain..................... 0.01368% monograss..................... 0.01016% monoghost..................... 0.01005% monopsychic................... 0.00837% gravity....................... 0.00647% tricksun...................... 0.00545% mononormal.................... 0.00532% hailstall..................... 0.00276% hailoffense................... 0.00272% monoground.................... 0.00068% monofighting.................. 0.00008% monodragon.................... 0.00001% sunstall...................... 0.00000% monofairy..................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.079) -1.5|## |### -1.0|### |########### -0.5|##################### |############################## 0.0|################# |########## +0.5|###### |######### +1.0|##### |## +1.5| |# +2.0| | +2.5|# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.82%