weatherless...................73.11550% offense.......................65.48284% balance.......................28.66590% trickroom.....................22.92547% sun...........................14.08084% rain.......................... 7.81730% tailwind...................... 4.86943% stall......................... 4.30917% hail.......................... 3.45634% sand.......................... 1.55674% trickhail..................... 1.14243% semistall..................... 0.81450% hyperoffense.................. 0.72759% voltturn...................... 0.12323% monotype...................... 0.09858% tricksand..................... 0.04287% monoice....................... 0.03917% multiweather.................. 0.02673% monopoison.................... 0.02539% monowater..................... 0.02152% batonpass..................... 0.00795% rainoffense................... 0.00691% trickrain..................... 0.00583% monoghost..................... 0.00483% choice........................ 0.00344% monosteel..................... 0.00297% sunoffense.................... 0.00267% monobug....................... 0.00267% gravity....................... 0.00224% sandstall..................... 0.00132% monograss..................... 0.00106% trapper....................... 0.00105% mononormal.................... 0.00094% hailoffense................... 0.00012% monoground.................... 0.00005% monofighting.................. 0.00000% monopsychic................... 0.00000% monoelectric.................. 0.00000% monodragon.................... 0.00000% tricksun...................... 0.00000% hailstall..................... 0.00000% sunstall...................... 0.00000% monofairy..................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.054) -1.5| | -1.0| |## -0.5|###### |############################## 0.0|############## |### +0.5|##### |##### +1.0|## | +1.5|# |# +2.0| | +2.5|# | +3.0| | more negative = more offensive, more positive = more stall one # = 1.40%