weatherless...................95.43925% offense.......................26.79138% semistall.....................26.60350% hyperoffense..................19.76893% balance.......................14.47742% stall.........................12.35877% monotype...................... 5.66244% monodragon.................... 5.42399% rain.......................... 2.42712% sand.......................... 2.06135% monofighting.................. 0.34175% monoelectric.................. 0.18348% sandstall..................... 0.16424% rainstall..................... 0.10516% sun........................... 0.07229% voltturn...................... 0.06116% batonpass..................... 0.05726% Stalliness (mean: 0.266) |## -2.0| |# -1.5|##### |######## -1.0|############## |########## -0.5|######### |###### 0.0|####### |#### +0.5|### |##### +1.0|## |# +1.5|############################## |### +2.0|### more negative = more offensive, more positive = more stall one # = 0.82%