weatherless...................90.42591% offense.......................56.57418% hyperoffense..................30.87391% balance.......................12.30892% voltturn......................11.09393% hail.......................... 3.51241% monotype...................... 2.60670% rain.......................... 2.19581% sand.......................... 2.02350% sun........................... 1.96165% sunoffense.................... 1.46240% rainoffense................... 1.05152% choice........................ 0.65830% mononormal.................... 0.54785% monoground.................... 0.49483% monobug....................... 0.48599% trickroom..................... 0.32252% sandoffense................... 0.29160% monowater..................... 0.20765% monofighting.................. 0.20323% semistall..................... 0.20323% monograss..................... 0.18114% multiweather.................. 0.11929% monopoison.................... 0.11929% hailoffense................... 0.11929% monodark...................... 0.09720% tailwind...................... 0.08394% monoelectric.................. 0.08394% monofire...................... 0.06627% monodragon.................... 0.06185% monorock...................... 0.05744% monoflying.................... 0.04860% stall......................... 0.03976% dragmag....................... 0.02651% monoghost..................... 0.02651% monoice....................... 0.02651% monopsychic................... 0.02209% monosteel..................... 0.01325% monofairy..................... 0.00442% Stalliness (mean: -0.689) |## -2.0|##### |######## -1.5|########### |################# -1.0|######################## |####################### -0.5|############################ |############################## 0.0|################# |########### +0.5|## |# +1.0| more negative = more offensive, more positive = more stall one # = 0.56%