weatherless...................94.30013% offense.......................53.05233% balance.......................25.05694% hyperoffense..................21.50234% voltturn......................14.71893% rain.......................... 2.67956% sun........................... 1.59963% sunoffense.................... 1.47848% hail.......................... 1.08029% sand.......................... 0.65570% rainoffense................... 0.31815% multiweather.................. 0.31531% semistall..................... 0.23776% monotype...................... 0.18812% monoground.................... 0.16981% trickroom..................... 0.15815% stall......................... 0.15063% mononormal.................... 0.00977% hailoffense................... 0.00543% monobug....................... 0.00462% tailwind...................... 0.00405% choice........................ 0.00369% monofighting.................. 0.00192% monodark...................... 0.00171% monowater..................... 0.00017% sandoffense................... 0.00015% monoflying.................... 0.00004% monoice....................... 0.00002% monoelectric.................. 0.00002% monograss..................... 0.00002% monofire...................... 0.00001% monopoison.................... 0.00001% monorock...................... 0.00000% monodragon.................... 0.00000% monoghost..................... 0.00000% dragmag....................... 0.00000% monosteel..................... 0.00000% monopsychic................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.501) |# -2.0|#### |##### -1.5|####### |########## -1.0|####### |############## -0.5|##################### |######################## 0.0|############################## |############ +0.5|### |# +1.0| more negative = more offensive, more positive = more stall one # = 0.71%