monotype......................100.00000% weatherless...................77.41617% offense.......................53.86158% balance.......................21.29206% hyperoffense..................20.20922% monodragon....................12.89808% monowater..................... 7.25873% sun........................... 7.16101% monosteel..................... 6.81801% monodark...................... 6.76753% monofire...................... 6.37826% mononormal.................... 6.08459% sand.......................... 5.97437% monoghost..................... 5.86247% monofighting.................. 5.58574% monopsychic................... 5.47774% hail.......................... 5.47348% monobug....................... 4.99903% monoground.................... 4.83297% monoice....................... 4.80852% voltturn...................... 4.79237% monorock...................... 4.57754% monopoison.................... 4.25347% rain.......................... 3.98639% monograss..................... 3.98174% monofairy..................... 3.53345% semistall..................... 3.21928% monoelectric.................. 3.13207% monoflying.................... 2.76333% stall......................... 1.41786% choice........................ 1.16936% hailoffense................... 1.09311% sunoffense.................... 0.98877% sandoffense................... 0.68258% rainoffense................... 0.44350% trickroom..................... 0.34984% sandstall..................... 0.07651% tailwind...................... 0.06652% gravity....................... 0.02607% rainstall..................... 0.01255% multiweather.................. 0.01143% trickhail..................... 0.00411% dragmag....................... 0.00020% Stalliness (mean: -0.401) |# -2.0|# |### -1.5|######## |################ -1.0|######################### |############################## -0.5|############################ |########################## 0.0|#################### |############### +0.5|########## |###### +1.0|#### |### +1.5|## |# +2.0| |# more negative = more offensive, more positive = more stall one # = 0.50%