monotype......................100.00000% weatherless...................77.56906% offense.......................49.44018% balance.......................30.54405% hyperoffense..................12.98653% monobug....................... 9.97738% mononormal.................... 9.53626% monodragon.................... 9.12225% sand.......................... 7.82069% sun........................... 7.74077% monosteel..................... 6.97200% monopsychic................... 6.45301% monopoison.................... 6.31375% voltturn...................... 6.14798% monofire...................... 5.93897% monowater..................... 5.61579% monoghost..................... 5.00336% semistall..................... 4.81261% monorock...................... 4.70182% monodark...................... 4.69027% monoelectric.................. 4.24858% monoground.................... 4.19856% monofighting.................. 4.19204% rain.......................... 3.79627% monograss..................... 3.72757% monoflying.................... 3.49290% monofairy..................... 3.41092% hail.......................... 3.19771% monoice....................... 2.47608% stall......................... 2.21664% hailoffense................... 0.87195% trickroom..................... 0.80492% sunoffense.................... 0.71596% choice........................ 0.43138% sandoffense................... 0.26444% rainstall..................... 0.24228% rainoffense................... 0.24096% sandstall..................... 0.15772% multiweather.................. 0.12450% tailwind...................... 0.03001% tricksand..................... 0.01154% dragmag....................... 0.00380% gravity....................... 0.00000% Stalliness (mean: -0.186) |### -1.5|####### |########## -1.0|############## |########################### -0.5|############################## |###################### 0.0|####################### |################## +0.5|############## |############# +1.0|######## |### +1.5|## |# +2.0|## | +2.5| | more negative = more offensive, more positive = more stall one # = 0.50%