monotype......................100.00000% weatherless...................81.60368% balance.......................36.39490% offense.......................32.28956% monodragon....................21.29638% semistall.....................18.77556% monosteel.....................14.14284% monopsychic...................11.39335% monoground.................... 8.98655% sand.......................... 8.47569% mononormal.................... 7.47309% hyperoffense.................. 7.36715% monowater..................... 6.44182% sun........................... 6.26976% stall......................... 5.17283% monofire...................... 4.92738% voltturn...................... 4.84748% monoelectric.................. 4.53413% monoghost..................... 4.14362% monorock...................... 3.58845% rain.......................... 3.17673% monobug....................... 2.84393% monofighting.................. 2.77968% monograss..................... 1.94019% trickroom..................... 1.55724% monopoison.................... 1.52544% monoflying.................... 1.39950% monodark...................... 1.25348% monofairy..................... 1.13671% hail.......................... 0.47882% hailoffense................... 0.28101% sunoffense.................... 0.26123% monoice....................... 0.19388% rainstall..................... 0.10748% sandoffense................... 0.10459% dragmag....................... 0.07359% choice........................ 0.06729% rainoffense................... 0.05594% sandstall..................... 0.00775% multiweather.................. 0.00467% tailwind...................... 0.00034% tricksand..................... 0.00013% gravity....................... 0.00000% Stalliness (mean: 0.250) |###### -1.5|## |#### -1.0|########## |##################### -0.5|##################### |############### 0.0|############################## |###################### +0.5|################# |######################### +1.0|####################### |############## +1.5|########## |## +2.0|###### | +2.5| |# more negative = more offensive, more positive = more stall one # = 0.43%