weatherless...................62.64243% offense.......................50.77182% hyperoffense..................25.35073% sun...........................24.14036% balance.......................18.61939% rain..........................13.84660% multiweather.................. 6.98692% monotype...................... 6.26914% sunoffense.................... 4.21152% sand.......................... 3.90245% semistall..................... 2.99608% hail.......................... 2.62059% stall......................... 2.26198% rainoffense................... 1.47609% voltturn...................... 1.35730% trickroom..................... 1.29087% monodragon.................... 0.92720% monosteel..................... 0.53875% monoghost..................... 0.53144% monopsychic................... 0.50441% monowater..................... 0.47739% hailoffense................... 0.45037% mononormal.................... 0.44080% monofighting.................. 0.42954% monobug....................... 0.42560% sandoffense................... 0.40646% trickrain..................... 0.39914% monoice....................... 0.37381% monodark...................... 0.34791% choice........................ 0.31695% sunstall...................... 0.28092% monofire...................... 0.27754% monofairy..................... 0.26797% monograss..................... 0.25164% tricksun...................... 0.24827% monoflying.................... 0.22406% sandstall..................... 0.20717% monorock...................... 0.17508% monoground.................... 0.17170% monoelectric.................. 0.16551% monopoison.................... 0.12948% tailwind...................... 0.11878% dragmag....................... 0.07150% rainstall..................... 0.04841% hailstall..................... 0.02252% allweather.................... 0.00957% tricksand..................... 0.00788% trapper....................... 0.00732% trickhail..................... 0.00507% gravity....................... 0.00169% Stalliness (mean: -0.450) -2.0|### |############# -1.0|############################ |############################## 0.0|################### |########## +1.0|##### |## +2.0|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.90%