weatherless...................50.71006% offense.......................48.03145% sun...........................35.79576% hyperoffense..................24.82631% balance.......................20.15433% rain..........................18.64432% multiweather..................10.32367% sunoffense.................... 6.49909% monotype...................... 3.96341% semistall..................... 3.81165% sand.......................... 3.69980% stall......................... 3.17626% trickroom..................... 2.19178% rainoffense................... 1.90502% hail.......................... 1.67987% voltturn...................... 1.29213% trickrain..................... 0.80582% monodragon.................... 0.58384% sunstall...................... 0.54778% monopsychic................... 0.50653% tricksun...................... 0.47406% monosteel..................... 0.41018% sandstall..................... 0.35724% monoghost..................... 0.30427% monowater..................... 0.29505% choice........................ 0.26083% monobug....................... 0.25947% monodark...................... 0.25226% hailoffense................... 0.24592% mononormal.................... 0.23954% monoice....................... 0.20924% sandoffense................... 0.20383% monofighting.................. 0.19460% monograss..................... 0.16973% monofairy..................... 0.15426% monofire...................... 0.09837% monoground.................... 0.09811% monorock...................... 0.09450% monoflying.................... 0.09168% monoelectric.................. 0.08143% rainstall..................... 0.07876% dragmag....................... 0.06772% monopoison.................... 0.06488% tailwind...................... 0.04236% hailstall..................... 0.03759% trapper....................... 0.01078% tricksand..................... 0.00560% trickhail..................... 0.00284% allweather.................... 0.00148% gravity....................... 0.00000% Stalliness (mean: -0.382) -2.0|## |############## -1.0|############################## |############################## 0.0|#################### |############ +1.0|###### |### +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.84%