sun...........................63.83143% offense.......................32.62014% weatherless...................28.38663% hyperoffense..................27.64799% balance.......................22.00496% rain..........................20.92960% multiweather..................14.34475% sunoffense....................13.56864% stall.........................10.18444% semistall..................... 7.54248% trickroom..................... 5.96321% trickrain..................... 2.74032% tricksun...................... 1.86447% rainoffense................... 1.80614% sunstall...................... 1.57373% monotype...................... 1.45076% sand.......................... 1.27962% monopsychic................... 1.13986% voltturn...................... 0.56755% sandstall..................... 0.47554% hail.......................... 0.13044% monodragon.................... 0.05753% mononormal.................... 0.04878% rainstall..................... 0.04864% monorock...................... 0.04284% monosteel..................... 0.04055% hailoffense................... 0.02545% monofighting.................. 0.02436% dragmag....................... 0.02374% monofairy..................... 0.02361% monobug....................... 0.01882% monowater..................... 0.01575% monodark...................... 0.01049% sandoffense................... 0.00801% monopoison.................... 0.00796% choice........................ 0.00794% monoice....................... 0.00758% monoghost..................... 0.00519% monoelectric.................. 0.00314% monoflying.................... 0.00262% monograss..................... 0.00207% tailwind...................... 0.00084% monofire...................... 0.00072% monoground.................... 0.00057% hailstall..................... 0.00032% tricksand..................... 0.00005% trickhail..................... 0.00001% allweather.................... 0.00000% trapper....................... 0.00000% gravity....................... 0.00000% Stalliness (mean: -0.070) -2.0|# |############ -1.0|############################## |##################### 0.0|################ |############## +1.0|############ |##### +2.0|###### |# +3.0|## more negative = more offensive, more positive = more stall one # = 0.83%