weatherless...................82.94420% balance.......................39.34480% offense.......................27.99697% stall.........................19.97431% voltturn......................17.94894% sand..........................16.23837% hyperoffense.................. 7.46243% semistall..................... 5.22149% sandoffense................... 2.56455% hail.......................... 0.57965% sandstall..................... 0.41566% trickroom..................... 0.22421% rain.......................... 0.20360% choice........................ 0.10778% hailoffense................... 0.09714% sun........................... 0.03823% monotype...................... 0.02799% sunoffense.................... 0.02039% monorock...................... 0.00945% monoice....................... 0.00819% monoflying.................... 0.00521% monobug....................... 0.00408% multiweather.................. 0.00406% monowater..................... 0.00135% monodark...................... 0.00104% trickhail..................... 0.00056% rainoffense................... 0.00022% dragmag....................... 0.00004% monoelectric.................. 0.00002% monopoison.................... 0.00000% monofighting.................. 0.00000% monofairy..................... 0.00000% monoghost..................... 0.00000% monosteel..................... 0.00000% monograss..................... 0.00000% tailwind...................... 0.00000% hailstall..................... 0.00000% mononormal.................... 0.00000% monopsychic................... 0.00000% monofire...................... 0.00000% gravity....................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.551) -2.0| |##### -1.0|############ |################### 0.0|############# |############################## +1.0|############## |#### +2.0|########### | +3.0|######### more negative = more offensive, more positive = more stall one # = 0.84%