weatherless...................68.18657% offense.......................49.91908% balance.......................38.18408% rain..........................13.25862% sun...........................13.17647% trickroom..................... 5.69377% hyperoffense.................. 5.53058% semistall..................... 4.85261% tailwind...................... 4.01973% hail.......................... 3.55516% tricksun...................... 2.04144% sand.......................... 1.87574% monotype...................... 1.54282% stall......................... 1.51365% voltturn...................... 1.34660% hailstall..................... 1.22854% rainoffense................... 0.63456% sunoffense.................... 0.60172% monowater..................... 0.37477% monofairy..................... 0.18325% choice........................ 0.17464% batonpass..................... 0.16633% monograss..................... 0.15933% monopsychic................... 0.13527% monoflying.................... 0.13315% rainstall..................... 0.12977% sandoffense................... 0.12908% monofire...................... 0.12318% monodragon.................... 0.09476% monofighting.................. 0.08773% monopoison.................... 0.05799% hailoffense................... 0.05748% trapper....................... 0.05338% trickhail..................... 0.05321% monoice....................... 0.05313% multiweather.................. 0.05256% monoground.................... 0.05185% monosteel..................... 0.03317% monodark...................... 0.02084% monorock...................... 0.01337% monoelectric.................. 0.01061% monoghost..................... 0.01042% Stalliness (mean: -0.045) | -1.5|# |##### -1.0|######## |##################### -0.5|##################### |########################### 0.0|############################## |####################### +0.5|################ |############## +1.0|########## |## +1.5|### more negative = more offensive, more positive = more stall one # = 0.55%