weatherless...................68.97983% balance.......................48.55826% offense.......................40.35208% rain..........................13.20838% trickroom.....................11.69378% sun...........................11.61549% hail.......................... 5.37290% tricksun...................... 4.51462% semistall..................... 4.43922% stall......................... 3.92876% hailstall..................... 3.73734% tailwind...................... 3.06589% hyperoffense.................. 2.72168% voltturn...................... 2.20946% monotype...................... 1.39494% sand.......................... 0.82361% sunoffense.................... 0.30573% monoflying.................... 0.29397% monograss..................... 0.26352% monowater..................... 0.24346% monofighting.................. 0.15302% rainstall..................... 0.14441% monofairy..................... 0.13575% monopsychic................... 0.13553% rainoffense................... 0.12019% trickhail..................... 0.10120% monodragon.................... 0.08079% monoice....................... 0.07242% hailoffense................... 0.07160% choice........................ 0.05888% sandoffense................... 0.03604% batonpass..................... 0.03405% monofire...................... 0.00857% trapper....................... 0.00445% monopoison.................... 0.00351% monodark...................... 0.00171% monosteel..................... 0.00099% monoground.................... 0.00080% monorock...................... 0.00053% monoghost..................... 0.00037% multiweather.................. 0.00020% monoelectric.................. 0.00000% Stalliness (mean: 0.107) | -1.5|# |#### -1.0|####### |################### -0.5|#################### |############################# 0.0|############################## |############################# +0.5|######################### |##################### +1.0|########## |### +1.5|######### more negative = more offensive, more positive = more stall one # = 0.48%