weatherless...................97.96953% offense.......................45.29415% balance.......................37.13924% hyperoffense..................12.56304% voltturn...................... 5.31153% semistall..................... 4.04107% trickroom..................... 1.01132% stall......................... 0.96250% rain.......................... 0.94718% sun........................... 0.80377% sunoffense.................... 0.50158% monotype...................... 0.47382% monodark...................... 0.24496% sand.......................... 0.21025% choice........................ 0.16128% monowater..................... 0.10518% dragmag....................... 0.08177% hail.......................... 0.06928% monopoison.................... 0.05991% rainoffense................... 0.05122% tricksand..................... 0.02498% monoice....................... 0.02451% hailoffense................... 0.02440% monograss..................... 0.01228% monoghost..................... 0.00850% monoelectric.................. 0.00837% mononormal.................... 0.00370% monopsychic................... 0.00217% monoflying.................... 0.00213% monobug....................... 0.00127% monofighting.................. 0.00049% monofairy..................... 0.00024% gravity....................... 0.00015% tailwind...................... 0.00009% monosteel..................... 0.00007% monodragon.................... 0.00007% monofire...................... 0.00003% monorock...................... 0.00000% sandoffense................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.110) |# -1.5|#### |######### -1.0|######### |############ -0.5|################ |##################### 0.0|############################## |##################### +0.5|############### |########## +1.0|### |#### +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.63%