weatherless...................71.77312% offense.......................45.08421% balance.......................31.18526% sand..........................15.47823% hyperoffense..................15.39879% voltturn......................10.09533% sun........................... 5.97394% rain.......................... 5.86590% semistall..................... 5.70384% stall......................... 2.62790% hail.......................... 1.55068% sandoffense................... 1.07404% sandstall..................... 0.95647% rainoffense................... 0.87703% monotype...................... 0.86749% sunoffense.................... 0.79759% multiweather.................. 0.61964% trickroom..................... 0.59739% choice........................ 0.59739% hailoffense................... 0.29552% tailwind...................... 0.18112% monograss..................... 0.17795% monoice....................... 0.16841% tricksun...................... 0.16524% tricksand..................... 0.12711% monoelectric.................. 0.09215% gravity....................... 0.08262% mononormal.................... 0.06991% monobug....................... 0.06355% monopsychic................... 0.06355% monowater..................... 0.05720% monoflying.................... 0.03495% monoghost..................... 0.03178% monodark...................... 0.03178% monofairy..................... 0.02860% monofighting.................. 0.02542% monorock...................... 0.02542% monofire...................... 0.02542% monosteel..................... 0.02224% monopoison.................... 0.01589% dragmag....................... 0.01271% monoground.................... 0.01271% monodragon.................... 0.00636% trickhail..................... 0.00636% Stalliness (mean: -0.147) |#### -1.5|######## |################# -1.0|################# |######################## -0.5|############################# |############################## 0.0|############################ |######################## +0.5|################# |################ +1.0|########### |####### +1.5|## |## +2.0|# |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.42%