weatherless...................71.17123% offense.......................40.54419% balance.......................32.99334% sand..........................17.71804% hyperoffense..................15.75743% voltturn......................12.25645% semistall..................... 7.28347% sun........................... 5.16608% rain.......................... 4.90314% stall......................... 3.42157% hail.......................... 1.48560% sandstall..................... 1.36329% sandoffense................... 0.95181% rainoffense................... 0.72607% sunoffense.................... 0.64545% monotype...................... 0.55112% trickroom..................... 0.47182% multiweather.................. 0.43466% hailoffense................... 0.41633% choice........................ 0.41229% tricksun...................... 0.20813% monoice....................... 0.19749% tailwind...................... 0.19089% gravity....................... 0.10689% monograss..................... 0.06801% monoelectric.................. 0.05543% monowater..................... 0.03874% monobug....................... 0.03824% mononormal.................... 0.03652% tricksand..................... 0.03350% monopsychic................... 0.03241% monoground.................... 0.01883% dragmag....................... 0.01559% monopoison.................... 0.01369% monoflying.................... 0.01355% monofighting.................. 0.01334% monosteel..................... 0.01273% monoghost..................... 0.01264% monodark...................... 0.00951% monofire...................... 0.00859% monorock...................... 0.00828% monofairy..................... 0.00357% monodragon.................... 0.00224% trickhail..................... 0.00042% Stalliness (mean: -0.071) |#### -1.5|######### |##################### -1.0|################ |####################### -0.5|############################## |############################## 0.0|############################## |########################## +0.5|#################### |##################### +1.0|################ |########## +1.5|## |## +2.0|# |# +2.5|## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.37%