weatherless...................87.96940% hyperoffense..................51.55262% offense.......................35.46693% voltturn......................11.65409% balance.......................10.17271% choice........................ 7.85212% rain.......................... 5.70241% sun........................... 4.29927% stall......................... 1.59660% rainoffense................... 1.56055% sand.......................... 1.51008% semistall..................... 1.21114% tailwind...................... 0.80554% sunoffense.................... 0.63313% sandoffense................... 0.59144% hail.......................... 0.52057% trickroom..................... 0.40776% hailoffense................... 0.32990% gravity....................... 0.31716% sunstall...................... 0.11681% monotype...................... 0.09721% monowater..................... 0.04395% monoice....................... 0.01941% monofire...................... 0.01131% tricksand..................... 0.00791% monopoison.................... 0.00619% monosteel..................... 0.00588% monofighting.................. 0.00573% monoelectric.................. 0.00366% rainstall..................... 0.00327% multiweather.................. 0.00174% monoghost..................... 0.00034% monograss..................... 0.00032% monodark...................... 0.00029% monopsychic................... 0.00019% monoflying.................... 0.00016% monodragon.................... 0.00008% mononormal.................... 0.00004% hailstall..................... 0.00004% monorock...................... 0.00003% monoground.................... 0.00003% Stalliness (mean: -0.856) -2.0|#### |############ -1.5|############################ |############################## -1.0|############################## |####################### -0.5|############ |######### 0.0|###### |##### +0.5|#### |#### +1.0|# |# +1.5|# |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.58%